Broadcast Poker Graphics
Live hole cards, win percentages, chip counts, and player stories — rendered in real time, driven by table data, and built to the standard of two decades of televised poker.
A complete graphics practice for poker broadcast — from the data pipeline under the felt to the pixels on air.
Real-time hole card display fed directly from RFID table data, with live equity and win percentages computed hand by hand — the signature look of modern poker television.
Always-current chip counts, tournament leaderboards, payout ladders, and blind-level tracking — updated automatically as the game state changes, not typed in by an operator.
Animated lower thirds, headshots, bios, career results, and stat panels that turn hands into stories — sourced from a managed player database, styled to your show.
Hole card information is treated like the sensitive data it is: encrypted at rest, filtered by access level, and enforced server-side so card data physically cannot reach air before the broadcast delay allows it.
Full package design in your brand — or a ground-up graphics overhaul of an existing show. Motion design, typography, and layout systems built for legibility at broadcast sizes.
RFID, AI, JSON, HTTP, WebSocket, and OSC integration. Graphics react to the game — cards, pots, board runouts, eliminations — with operators supervising rather than driving every keystroke.
When a show calls for more than panels and lower thirds, our design team works in full 3D.
Immersive gaming environments and virtual set elements built in Unity and Unreal Engine, rendered live and synchronized with game data.
Show opens, transitions, and branded animation packages produced in Cinema 4D, Blender, and Maya — delivered as fill-and-key or rendered elements for any playout system.
Big hands become shareable clips automatically — graphics included — so a broadcast moment is on your social channels while the table is still talking about it.